11SIX24 Ultre Power 2 Review: Specs, Feel, and Verdict
The 11SIX24 Ultre Power 2 16mm is a flatter-top hybrid Power 2 paddle for players who want fast counters, a higher usable sweet spot, easy stock playability, and a more familiar elongated-hybrid feel than the Vapor or Hurache-X.
- Best for: fast hands, counters, resets, drives, and roll volleys
- Feels like: a higher-sweet-spot Vapor with more reach and more plow
- Production read: lighter, quicker, and more playable stock than the early prototype range suggested
- Tradeoff: less help in the extreme top corners; Vapor may still feel easier for some flicks and rolls
- My verdict: one of the most complete-feeling Power 2 shapes for hybrid players
If you already like the Power 2 feel but never quite clicked with the Vapor or Hurache-X shape, the Ultre is the one that made me stop and say, “Okay, now this makes sense.”
The release itself is not what grabbed me. The shape question did. What happens when 11SIX24 takes the Power 2 platform and gives it a flatter, more natural hybrid face instead of asking players to adapt to something narrower or more sculpted?
I was selected as one of the early beta testers for the Ultre prototype, then later played the production model. I also had access to detailed feedback from other beta testers and early ambassadors. That gave me a clearer picture of what changed from prototype testing to the paddle players can actually buy—and why the Ultre deserves its own lane between the Vapor and the Hurache-X.
The prototype made the shape interesting. The production model made it obvious. It had the hand speed I wanted without losing the solid Power 2 feel that makes counters, drives, and resets trustworthy.
That gap is where the Ultre starts making trouble.
Availability update: The 11SIX24 Ultre Power 2 is now officially available for purchase. View the Ultre Power 2 and current availability here.
Disclosure: This referral link automatically applies the PickleTip discount to your order. You will recieve a discount and I may earn a commission if you make a purchase.
🎧 Prefer listening? Hear a summary of the Ultre review covered in this article narrated by AJ:
Coach Sid Testing Summary
This review is based on my court time with the early Ultre prototype, my first two days with the production 11SIX24 Ultre Power 2 16mm, direct comparison against the Power 2 shapes I already knew best, and a wider pool of early tester and ambassador feedback. I tested the production paddle stock first because that is how most players will judge it before the tape goblins start whispering.

| Versions tested | Early prototype and production model |
| Main comparisons | 11SIX24 Vapor Power 2, Hurache-X style Power 2 feel, and my long-term familiarity with Perseus-style elongated hybrids |
| Court situations tested | Fast hands, high-contact counters, resets under drive pressure, forehand drives, roll volleys, crosscourt dinks, and stock hand speed |
| Biggest production finding | The retail paddle felt quicker, cleaner in hand, and more usable stock than the heavier prototype discussion suggested |
| Honest limitation | This is an early production read. Long-term HexGrit wear, foam-core ownership confidence, and final stock consistency should be revisited after heavier play time. |
For context on how I evaluate paddle feel, player fit, and on-court tradeoffs, see how PickleTip tests pickleball paddles. No brochure parroting. No launch-week fog machine. Just court pressure, comparison notes, and the stuff your hand notices before your brain has a tidy sentence for it.
Shape: Flat-top hybrid
Platform: Power 2
Tested: Prototype and production model
Approval: UPA-A passed May 4, 2026
Best For: High-contact counters
Tradeoff: Less help in extreme top corners
The production Ultre is the shape that makes the Power 2 family feel more complete for hybrid-shape players.
Buy If
You want a familiar hybrid shape with high-contact confidence, strong counters, promising early spin retention, easy stock playability, and a paddle that becomes more connected after it settles in.
Skip If
You want extreme power, ultra-soft control, maximum forgiveness on off-center hits, or a paddle that bails you out when contact drifts to the very top corners.
What I Wanted to Know Before Trusting the Ultre
The Quick Court Read
| Situation | What the Ultre Does | What It Costs |
|---|---|---|
| Fast hands exchanges | Stable high contact with clean redirects | Vapor may still feel easier for some flicks and rolls |
| Drive pressure | Controlled power with surprising stock stability | Does not give free pace if your mechanics are lazy |
| Reset defense | Catch-and-release feel that improves as the paddle settles | Requires touch, not bailout softness |
| Spin shaping | Aggressive HexGrit bite with encouraging early consistency | Long-term surface life still needs more ownership time |
Use this as the quick map: the Ultre rewards clean, aggressive contact and gives you a more familiar upper-middle strike zone than the Vapor, but it will not magically save sloppy contact on the outer edges.
Why This Shape Exists
The 11SIX24 Ultrè Power 2 16mm—usually written as Ultre—fills a specific gap: a flat-top hybrid built to sit between the Vapor and Hurache-X. The early question was whether that geometry was different enough to deserve its own place in the lineup. The beta feedback and production paddle answered yes.
The Hurache-X has a narrower elongated personality with more plow through. The Vapor has a more shaped face and can feel easier for certain rolls and flicks. The Ultre gives the Power 2 platform a flatter top, less taper, more reach than the Vapor, and a larger upper-middle contact window that feels natural to players coming from Perseus-style elongated hybrids.
A useful shorthand is a flat-top Vapor with no taper—but the geometry change is more meaningful on court than that description sounds.
Less taper creates more usable face above center. The flatter top shifts confidence higher, which matters because counters, flicks, rolls, and quick exchanges often happen above the paddle’s geometric middle. Compared with narrower shapes, the Ultre trades a little razor-edge directional precision for a more stable, forgiving contact window where aggressive players actually hit the ball.
This felt personal to me because I mained a Perseus-style shape for a long time. Paddle changes usually charge a tax: weird contact, late blocks, mistimed rolls, or drives that sail while your brain learns a new map. I did not feel much of that with the production Ultre. The silhouette let me keep familiar instincts while putting the Power 2 platform underneath them.
Two-Week Retail Update: The Shape Is Why I Keep Reaching for It
After two weeks with the retail 11SIX24 Ultre Power 2, I feel even stronger about my first read. The HexGrit is good. The Power 2 build is good. But the shape is what keeps pulling me back to this paddle.
I have seen other players say the same thing in different ways, and I get it. The Ultre gives you that elongated paddle comfort without making the paddle feel slow, skinny, or awkward in the hands. It has reach, but it still moves well at the kitchen. That is not always an easy combination to find.
This probably clicked faster for me because I played the Joola Perseus as my main paddle for a long time. I tested plenty of other paddles during that stretch, but I kept going back to that general shape because it just looked right behind the ball. The Ultre is close enough to that lane that I did not feel like I was fighting the paddle or learning some weird new face shape.
The higher contact area is the big thing. Counters, rolls, blocks, and quick exchanges do not always happen in the dead center of the paddle. A lot of my better contact happens above center, and the Ultre gives me confidence there. That is where the paddle starts to feel natural instead of just “good.”
I do not think this makes the Vapor useless. Some players are still going to prefer that shorter, quicker roll-and-flick timing. But for players who like a Perseus-style elongated hybrid, the Ultre feels like the Power 2 shape that should have existed from the beginning.
My two-week update is pretty simple: the retail version did not change my mind. It confirmed it. The Ultre is not just another shape in the Power 2 line. For me, it is the shape that made the line make sense.
Who Will Actually Feel the Difference
- Players who like elongated hybrids and Perseus-style shapes
- Intermediate to advanced all-court players who rely on counters and resets
- Players who live in flicks, roll volleys, drives, and high-contact exchanges
- Vapor players who want more reach and a bigger upper-middle sweet spot
- Players who want balance rather than an extreme power or control paddle
This is not a beginner-first paddle. A developing player can use it, but its strengths become more obvious when you already understand how shape, timing, face angle, and contact point create pressure.
11SIX24 Ultre Power 2 Specs, Materials, and Prototype Differences
Prototype information matters here because early Ultre paddles were not identical. Testers received different internal weighting, face layups, and surface variations. That is why one early tester might describe a softer response while another notices a firmer, faster exit—and both may be telling the truth.
16.375″Reported Production Length
7.6″–7.7″Reported Width
7.7–7.9 ozCommon Production Weight
105–113Reported Stock Swing Weight
| Version or Detail | Weight / Build Context | What It Means |
|---|---|---|
| Production construction | Foam-core Power 2 construction with the HexGrit textured playing surface | Aims to combine a connected foam-core response with aggressive surface engagement for spin |
| Early prototype range | Roughly 7.97–8.09 oz, with higher swing-weight reports and multiple carbon, woven-fiberglass, internal-weighting, and surface variants | Useful for understanding the design path, but not a clean retail snapshot |
| Production reports | Commonly around 7.7–7.9 oz with stock swing weights around 105–113 | Lighter, faster in hand, and surprisingly playable stock |
| My production takeaway | Light enough to feel quick, solid enough to trust | The production model solved my biggest concern from the prototype phase |
Twist Weight, Swing Weight, and Off-Center Stability
Swing weight and twist weight describe different parts of how a paddle moves and responds. Swing weight helps explain how heavy the paddle feels as you accelerate it through a stroke. Twist weight helps explain how strongly the face resists rotating when contact misses the centerline.
That distinction matters when comparing the Ultre with the Vapor. The Ultre feels quick enough for hands battles while giving me a larger, more trustworthy upper-middle contact zone. The Vapor can still feel more automatic for certain rolls and flicks because of its shape and the timing some players already have with it.
I do not yet have a verified apples-to-apples production twist-weight measurement for both paddles, so I am not publishing a numerical Ultre-versus-Vapor comparison. On court, the useful difference is clearer than an unverified decimal: the Ultre gives me more confidence above center, while the Vapor may feel easier for players who are already dialed into its compact roll-and-flick timing.
Early Prototype Build Clues
- 3g internal weighting, likely used to tune stability and feel
- CFC+3g, one of the important tester variants
- WF+90+90, interpreted as woven fiberglass plus 90-degree carbon layers
- 90+WF+90, a fiberglass sandwich between carbon layers
- 45+WF+45, using 45-degree carbon orientation around woven fiberglass

That sounds like mad-scientist paddle soup, and honestly, it kind of is. The practical takeaway is simpler: not every early impression described the same build. The production paddle appears to settle on balance over extremes—neither marshmallow soft nor trampoline wild—and that is the version that matters now.
Where It Actually Showed Up on Court
The Ultre did not win me over with one circus shot. It won me over because the same contact window kept showing up under different kinds of pressure. The stock paddle already has enough stability to play serious points without mandatory weight tape, while staying quick enough for modern kitchen exchanges.
Drives
Controlled power, not reckless explosiveness. Catch a forehand slightly above center and the face feels stable, the ball leaves with organized pace, and the trajectory stays lower than the light stock weight might make you expect. The paddle does not manufacture free speed, but it does a good job keeping your swing from getting messy.
Counters
Counters are where the Ultre separates itself fastest. The upper-middle face stays confident during high contact, redirects come off clean and heavy, and the paddle remains quick enough to avoid feeling like a meat hammer. Sometimes the paddle does not feel outrageous in your hand, but the ball coming off it gives opponents problems. That is the power profile I notice here.
Resets
The foam core gives a catch-and-release feel rather than dead softness or jumpy rebound. Against a hard drive, there is enough dwell to absorb pace and put the ball back down, especially after the paddle gets court time and the response becomes more connected. It is not a pillow; your hands still need to manage face angle and height.
Dinks and Rolls
Crosscourt dinks have enough dwell to shape the ball with margin, while roll volleys benefit from the high usable contact zone and immediate HexGrit engagement. Lazy hands still get punished. If you float the paddle face open and admire your own kitchen artistry, physics has no sympathy.
HexGrit: Strong Early Spin, Long-Term Answer Still Pending
I love the new HexGrit. Out of the box, it grabs on rolls, drives, dipping counters, and shaped dinks. The larger question is not whether it creates nasty first-week bite; plenty of paddles do that. The useful question is whether it keeps giving players predictable shape after the new-paddle honeymoon wears off.
Early durability note: My production read is encouraging, but long-term spin life remains an ownership question. The early sign is trust. The final answer needs miles.
Early prototypes included surface variation, from grittier carbon-fiber-like versions to early HexGrit sheets before the production finish settled. The retail surface is the one players should judge. During my initial testing, engagement stayed consistent and predictable, but I am not turning two days of production play into a six-month durability claim.
That distinction matters because spin durability is not just a replacement-cost issue. It changes shot confidence. When you trust the face to keep shaping rolls and drives, you stop babying the ball and start using the shots you bought the paddle to hit.
The Quiet Ownership Question: Will the Paddle Stay Trustworthy?
The surface gets the attention because HexGrit is easy to feel. The foam-core structure and bonding consistency are quieter, but they may matter more months into ownership. The Power 2 design is meant to reduce the usual anxiety around honeycomb-core crushing, sudden personality changes, and chasing the exact feel a paddle had during its first week.
11SIX24 appears to have addressed earlier disbonding concerns through process changes aimed at better bonding consistency and fewer long-term failure points. That direction is encouraging, but it still deserves a later ownership update rather than a launch-week victory lap. Consistency is not flashy. In tournament play, though, trust is the whole deal.
The Ultre Has a Short Settling Curve
The production Ultre is playable immediately. It does not need a long break-in period, and it definitely does not need garage-lab abuse. After normal court time, though, I noticed a real settling curve: the face softened slightly, the response became more connected, the sound grew a little deeper and thonkier, and resets and controlled drops became easier to predict.
What You May Notice After a Few Sessions
- Slightly softer, smoother face feel
- More controlled pop and a better connection between swing and ball response
- More predictable resets and drops
- A deeper, more settled sound under repeated impact
Important: Do not force this with massage guns, heel pressure, perimeter crunching, or any other weird paddle ritual. Just play the paddle. A brand-new Ultre and one with a few sessions may feel different, but normal court time is enough.
The Honest Tradeoff: Square Shapes and Top Corners
Now for the part I would want someone to tell me before I bought it. The central and upper-middle contact zone is the prize, but flat-top and square-top shapes can provide less help in the extreme top corners. If you live way out there on mishits, you may notice less carry than you would from some rounder or more forgiving shapes.
What You Gain
More usable face in the real high-contact zone, better stock playability, and a familiar hybrid silhouette behind the ball.
What You Give Up
Less rescue from the extreme top corners and possibly less automatic flick/roll timing for players completely dialed into the Vapor shape.
I can live with that tradeoff because I do not buy paddles for the spots I am trying not to hit.
11SIX24 Ultre vs. Vapor vs. Hurache-X Power 2
The Ultre is the best fit for players who want a flatter hybrid face, more reach than the Vapor, and a larger usable upper-middle contact zone. Choose the Vapor if you value its more automatic roll-and-flick timing, or the Hurache-X if you prefer a narrower elongated shape with more traditional plow-through character.
| Power 2 Choice | Best Fit | What You Gain | What You Give Up |
|---|---|---|---|
| Ultre | Hybrid-shape players who want fast counters, a larger upper-middle face, and a flatter top behind the ball | Familiar elongated-hybrid feel, more reach than Vapor, strong stock playability, and confidence above center | Less help in the extreme top corners and possibly less automatic flick/roll timing than Vapor |
| Vapor | Players who like a more shaped Power 2 face and quick roll/flick timing | Compact hand speed, shaped forgiveness, and familiar timing for certain rolls and flicks | Less reach and a smaller upper-middle contact window than the Ultre gives me |
| Hurache-X | Players who prefer a narrower elongated feel with more plow-through personality | Traditional elongated bite, stronger plow-through feel, and a narrower face | Less hybrid width and less of the high-contact comfort that makes the Ultre stand out |
The simplest description is this: the production Ultre feels like a higher-sweet-spot Vapor with more reach and a little more plow through. The Vapor still has a case if your game depends heavily on its specific roll-and-flick timing. The Hurache-X still has a case if you like a narrower elongated lane. The Ultre gives me the best all-around fit of the three.

The Name: Ultre, Ultrè, or Ultré?
11SIX24 stylizes the name as Ultrè, pronounced like “Ultra.” Players will also type Ultre, Ultré, or even 11SIX24 Ultra. All of those searches point to the same paddle. The accent creates a more distinctive identity, even if most people will leave it off when searching.
Why This Shape Feels Bigger Than One Release
The Ultre feels less like a one-off outline and more like a shape 11SIX24 may continue building around. There has been discussion of future Ultrè options, including possible Ultrè-X development and broader lineup integration. Those are not finished products, but the direction suggests the company sees this as a platform shape rather than a limited experiment.
After playing the production Ultre, I also understand the debate around whether a longer version is necessary for most players. The current dimensions already sit close to the elongated-hybrid lane while avoiding some of the penalties that come from chasing extra length and handle at all costs.
Final Read: Why I Keep Reaching for It
The 11SIX24 Ultre Power 2 16mm is not trying to be the loudest paddle in the lineup. It is trying to work in the most situations.
The prototype raised the right questions. The production model answered them: it is lighter than expected, quick enough for fast exchanges, stable enough for serious counters, playable stock, and more connected after a short natural settling period.
It has the shape I wanted, early HexGrit performance that encourages me, a foam-core construction I value, and a production balance that makes more sense than the heavier prototype discussion suggested.
This is the one I keep reaching for—not because it screams the loudest, but because it quietly solves the problem.
Questions I’d Ask Before Buying
Is the Ultre for a player who wants free power?
No. It gives controlled pace when your swing is organized, but it is not a trampoline paddle that creates easy speed for lazy mechanics.
What is the main reason to buy this shape?
The flatter-top hybrid contact window. If your best points involve counters, rolls, drives, and contact above the net, the Ultre gives you more usable face where those exchanges happen.
Does it need break-in?
It does not need forced break-in, but it does improve after normal court time as the face softens slightly and the response becomes more connected.
Who should skip it?
Players who need maximum forgiveness from every edge and corner, extreme free power, or pillow-soft control.
What is the simple buying decision?
Choose the Ultre if you want the Power 2 platform in a familiar elongated-hybrid shape that rewards clean, aggressive contact. Skip it if you want the paddle to provide extreme pop, extreme softness, or rescue-level forgiveness.
Questions Players Keep Asking
Yes. The Ultre Power 2 16mm officially passed UPA-A approval on May 4, 2026.
It sits between them, but the production model feels most like a higher-sweet-spot Vapor with more reach, more plow through, and a flatter hybrid face.
The early production performance is encouraging, but it is too soon for a definitive long-term durability claim. I will update this review after heavier ownership time.
It is playable, but it is mainly suited to intermediate and advanced players who understand hybrid shapes, counters, resets, and controlled aggression.
Early testers received different weighting, layup, and surface variants. The production model is lighter and more stock-friendly than the heavier prototype discussion suggested.
No forced break-in is needed. It is playable immediately, but normal court time produces a short settling period where the face softens slightly and the response becomes more connected.
It can if you expect the paddle to create pace for you. Players who generate their own swing speed should find it controlled rather than weak.
11SIX24 stylizes the name as Ultrè, pronounced Ultra. Ultre, Ultré, and Ultra are common search variations for the same paddle.
The 11SIX24 Ultre Power 2 was officially released on June 12, 2026, and is now available for purchase. Its product page became publicly accessible on June 10, two days before the announced launch.
Keep Exploring
If the Ultre sounds close but not automatic, keep your next click focused on fit. The right paddle is not the one with the loudest launch story; it is the one that protects your real misses and supports the way you already win points.
- See how PickleTip evaluates paddles in real play
- Use the best pickleball paddles hub when you need a wider short list
- Compare other 11SIX24 power paddles
- Compare it with the 11SIX24 Vapor Power 2
- Check the UPA-A approval lane before tournament play
Coach Sid note: buy the paddle and shape that matches your pressure habits, not your highlight-reel imagination.







