How to Enjoy Pickleball While Still Trying to Improve
I have heard players say some version of this more times than I can count:
“I’ll enjoy pickleball more when I finally get to 4.0.”
Sometimes the future condition is a rating. Sometimes it is a cleaner backhand, fewer losses, a medal, a better partner, or finally feeling as good in games as the player feels in practice.
The goal sounds reasonable. The hidden bargain is the problem.
The player still wants to improve. But somewhere along the way, tomorrow’s result became the price of enjoying today.
You Can Want More and Enjoy Pickleball Today
You do not have to choose between ambition and enjoyment. You can care about improving and still let today’s session count before the rating, result, or technical breakthrough arrives.
The problem is not wanting more. The problem begins when enjoyment becomes conditional:
- “I’ll enjoy this when I stop losing.”
- “I can be proud after I fix my backhand.”
- “This will feel worthwhile once my rating catches up.”
The PickleTip AND process helps you hold both sides: acknowledge the goal, notice the condition, and decide what today can still be.
Both things can be true. You can want more from your game and still refuse to treat today like a waiting room.
SCORE defines what success means across a season. AND is for the moment when that future success starts deciding whether today is allowed to feel worthwhile.
The goal is not to stop caring. It is to stop making enjoyment wait outside until achievement lets it in.
The Conversation That Made Me Notice the Bargain
Years ago, I overheard a tired teenager talking with her mother in a coffee shop. Her schedule was crowded with tournaments, obligations, and weekends that already belonged to somebody else.
Her mother meant to encourage her: push through this now, because later you will finally have time to relax and enjoy life. I understood the intention. I also recognized the bargain because I had made versions of it myself.
Work hard now. Enjoy it later. Reach the milestone. Then feel satisfied.
Pickleball players make the same bargain in smaller ways. They treat the current game like payment toward a future level where they will finally feel legitimate, relaxed, or proud.
The 3.5 player reaches 4.0 and starts watching the 4.5 group. The player fixes the backhand and begins judging the transition game. The team wins more matches and decides the wins do not count because the opponents were not strong enough.
I watched this happen when my son AJ made the leap from 4.0 to 4.5. His drilling and hard work were paying off, but the finish line moved almost as soon as he reached it. The improvement was real. So was the next challenge.
A pickleball rating makes the bargain especially tempting because it turns a messy game into one visible number.
Improvement can expand your game. It cannot permanently satisfy a condition that keeps moving every time you reach it.
When the Result Decides Whether You Had a Good Day
Outcome-dependent enjoyment is what happens when a player makes the score, rating, or breakthrough the price of having a good day.
Most players will not call it outcome-dependent enjoyment. They will say their DUPR is ruining open play, a loss sticks with them all night, or nothing feels good unless the result proves they improved.
The hidden bargain: I can want the rating, the win, or the cleaner backhand. The bargain begins when I decide I am not allowed to enjoy the game until I get it.
You may be making that bargain when the session starts sounding like this:
| Sign | What it sounds like |
|---|---|
| The result erases the performance | “We lost, so nothing good happened.” |
| The goalpost moves | “The rating does not count without a medal.” |
| Current opponents are dismissed | “These games do not count.” |
| Value depends on rating impact | “The session only mattered if DUPR moved.” |
| One flaw judges the whole player | “Until my backhand is fixed, I am not really good.” |
This usually is not ingratitude or weakness. Most of the time, it starts with a player who cares deeply about getting better.
The problem is that progress has quietly become permission.
The PickleTip AND Process
Use AND when a future result starts judging the whole session before it is even over.
I started using AND because “just enjoy the game” often misses the point for ambitious players. AND does not ask them to stop caring. It shows them how to care without making every good part of the game wait for the result.
| Step | Question | Output |
|---|---|---|
| A — Acknowledge what you want | What result, skill, rating, or change do I honestly want? | A clear ambition |
| N — Notice the condition | What have I decided must happen before this feels worthwhile? | The hidden condition |
| D — Decide what this session can be today | What can make this session valuable before the future result arrives? | A reason today can still matter |
Use AND: Name what you want, catch the condition you attached to it, and decide what today can still give you.
A — Acknowledge What You Want
You are allowed to want a higher rating, cleaner third shots, more wins, a backhand you trust, stronger competition, or evidence that your work is paying off.
AND does not ask you to pretend those things do not matter. Forced contentment is not contentment. This step owns one job: state the desire honestly without apologizing for caring.
Name what you want clearly:
I want to become a dependable 4.0 player. I want my backhand to hold up under pressure. I want to compete better in tournaments.
That is ambition. It becomes a problem only when the next sentence is:
And until that happens, this version of the game is not worth enjoying.
N — Notice the Condition
The condition often hides inside ordinary language: “once I,” “when I finally,” “after I stop,” “I’ll feel better when,” or “this will count if.”
The desire and the condition are not the same thing. “I want to reach 4.0” is a goal. “I cannot enjoy playing until I reach 4.0” is the bargain. “I want to fix my backhand” is useful direction. “I cannot be proud while the flaw remains” lets one shot judge the whole player.
Sometimes the bargain hides inside the opponent. Games against your current group stop counting, nervous matches erase everything shown in practice, or a win only feels legitimate when the opponent and score meet a private standard that keeps changing.
Notice does not solve the whole problem. It makes the condition visible enough to stop obeying it automatically.
D — Decide What This Session Can Be Today
This step does not require pretending the score does not matter. It asks a different question:
What could make this session worthwhile before the future result arrives?
| Session | What today can be |
|---|---|
| Competitive open play | Compete fully and notice which patterns survive pressure |
| Practice session | Test one change without demanding immediate mastery |
| Tournament day | See which parts of your game still hold together when the match feels different from practice |
| Social game | Enjoy movement, people, and a sport you chose |
| Difficult partner session | Communicate clearly and decide what steady partnership behavior you can bring today |
| Bad-feeling day | Stop forcing your normal game, simplify the day, and notice what your body is actually giving you |
You are not trying to manufacture a positive emotion on command. Decide simply gives the session another honest way to matter. A bad score does not have to erase one useful rally, adjustment, conversation, or piece of evidence.
Enjoyment Is Not Complacency
Some players worry that enjoying the current level will make them soft. They are afraid that feeling satisfied will make them stop working, so respecting today feels dangerously close to accepting every weakness.
Those are not the same thing.
| Complacency | AND |
|---|---|
| I do not need to improve. | I want to improve, and today still counts. |
| The result does not matter. | The result matters, but it does not get to erase everything else that happened. |
| I will avoid difficult feedback. | I can hear that my third shot broke down without deciding my whole game is broken. |
| I am satisfied with every weakness. | I can work on a weakness without hating the player who currently has it. |
| I will not push myself. | I can compete hard without making enjoyment conditional on winning. |
Contentment says today is allowed to matter. Complacency says tomorrow does not need any work.
What AND Sounds Like on the Court
| Situation | Acknowledge | Notice | Decide |
|---|---|---|---|
| Unexpected loss | I wanted to win, and I am disappointed. | I am treating the loss as proof that the whole day was wasted. | Find the pattern that changed when the score tightened. |
| Rating chase | I want the rating because it represents a level I have worked toward. | I have decided only games that improve the number count. | Track whether my decisions and execution improved today. |
| Technical flaw | I want a backhand I can trust. | I am letting every miss judge the whole player. | Identify one repeatable situation and test one change. |
| Tournament day | I want to perform well because this matters to me. | I am making one finish the price of enjoying the day. | Prepare honestly, compete with my real game, communicate, and stay engaged. |
A rating can describe results. It cannot describe the whole player.
When AND Is Not the Whole Solution
AND has one job: stop a future result from deciding whether today was worth playing.
AND does not explain every reason a player stops enjoying pickleball. Pain, burnout, anxiety, partner conflict, a sustained slump, and a genuine loss of interest need a different response. A coaching framework also cannot diagnose an injury or mental-health condition.
| What is happening? | Best next step |
|---|---|
| One mistake affects several later rallies | PACE |
| Pressure changes breathing, tension, tempo, or attention | CLEAR |
| Fear makes you steer or frustration makes you force | DRIVE |
| A recurring belief says you are incapable, do not belong, or will always fail | FILTER |
| Stronger-player reputation makes you abandon normal patterns | Playing Not to Lose |
| Your established performance has declined across several sessions | TRACE |
| One repeated situation varies too widely | RANGE |
| The correction does not survive realistic play | FLOOR |
| You need to define progress and long-term success | SCORE |
| You need a complete review of what happened after the match | REVIEW |
| Trust or expectations are damaging the partnership | Team Chemistry |
| Calls, middle ownership, or switches create frustration | Doubles Communication |
| One painful tournament result still dominates the experience | The Agony of Silver |
| Pain or physical limitation is reducing enjoyment | Address the physical problem appropriately before treating it as a mindset issue. |
| Volume, obligation, or exhaustion has made the game feel like work | Reduce the load and examine burnout. |
| Interest remains absent after rest and pressure reduction | Reconsider whether the current form of participation still fits. |
The AND Session Card
ACKNOWLEDGE:
What do I honestly want from my game right now?
NOTICE:
What have I decided must happen before this session is allowed to feel worthwhile?
DECIDE:
What can make today valuable before that future result arrives?
AFTERWARD:
What did I care about, what did I enjoy, and what did I learn?
You do not need to force a profound answer. One honest sentence for each step is enough.
Questions About Enjoyment, Ambition, and Results
Yes. Enjoyment and ambition are not opposites. You can want better results, cleaner shots, a higher rating, or more wins without making those future outcomes the price of enjoying today’s session.
No. Contentment allows the current session to matter. Complacency avoids needed work. You can appreciate where you are, compete seriously, and still train the parts of your game that need improvement.
Outcome-dependent enjoyment is what happens when a player makes a win, rating, technical breakthrough, or other future result the price of having a good day on the court.
Acknowledge that the result matters, then notice when you are allowing it to erase everything else about the session. Decide in advance what else can make the day valuable, such as competing well, testing a pattern, communicating, learning, or enjoying the people and movement.
Look at whether the problem is outcome-dependent enjoyment, a sustained slump, pressure, burnout, pain, conflict, or a broader mental-health concern. AND cannot diagnose injury, anxiety, or depression, so seek appropriate professional support when those concerns are present.
SCORE helps define long-term success, goals, and progress measures. AND is used when one of those future outcomes has become the condition for enjoying the current session.
Hold Both Sides of the AND
You do not need to lower your standards to enjoy pickleball today.
You do not need to pretend the score, rating, or flaw does not matter.
Acknowledge what you want. Notice when you have made enjoyment conditional on getting it. Decide what this session can still be before the future result arrives.
I can care about improving and enjoy playing today.







