Pickleball Scoring Explained: Simple Rules, Score Calls & 0-0-2 Basics
Pickleball Scoring: How to Keep Score the Easy Way (With Examples)
Last Thursday, right after open play wrapped, a new player stepped off the court, shook his head, and told me, “Coach, I swear I hit more winners than anybody here… but everyone kept telling me it wasn’t my turn to serve.” I’ve seen that moment a hundred times – talented players held back not by skill, but by confusion about the way pickleball scoring actually works.
Pickleball scoring uses a three-number call and side-out scoring where only the serving team can earn points.
Understanding this simple principle – that points only advance when you serve – is the foundation of mastering pickleball scoring.
Picture this: You’re in a close game, 9–8–1, crowd watching, tension buzzing. You know the ball is coming to your forehand. But before you swing, your confidence rests on knowing exactly where to stand, who serves next, and how that three-number call dictates the rally. When scoring becomes automatic, everything else on the court sharpens. Only the serving team scores points. Games usually go to 11, win by 2. The score is always called as three numbers: server score, receiver score, server number. Once you internalize that rhythm, the chaos of match play starts to settle into something logical and steady – something you can rely on every rally.
- Side-Out Scoring: A scoring format where only the serving team can win points; a fault by the serving team results in a loss of serve.
- 0-0-2: The starting score of every doubles game, indicating the serve begins with the second server.
- Even/Odd Rule: A positional rule that assigns court placement based on your team’s score: even on the right, odd on the left.
- Server Number: A label (1 or 2) identifying which partner is serving during a side-out rotation.
- Score Call: The three-number announcement made before every serve: server score, receiver score, server number.
For the complete set of rules that govern court positioning, serving, and the non-volley zone (the Kitchen), read our ultimate guide: Pickleball Rules Explained.
How scoring works in pickleball:
Pickleball scoring uses side-out logic where only the serving team earns points. The server announces three numbers – their score, the opponent’s score, and the server number – before serving diagonally. Receiver faults produce points; server faults produce a side-out.
Pickleball scoring follows a side-out format where only the serving team can earn points.
Pickleball scoring works because side-out scoring creates rhythm, not randomness. This structure gives beginners a framework they can trust as they improve their tactical game.
The game keeps its clarity by ensuring points only move forward when the serving team executes clean rallies. That structure helps establish the rhythm of pickleball scoring, which is more intuitive than it looks on paper.
- Only the serving team scores.
- You must win by two.
- Games often go to 11, sometimes 15 or 21.
“When you control the serve, you control the scoreboard.”
Many new players assume they can score regardless of who serves, like in tennis. This is incorrect. In pickleball scoring basics, the serve is possession, and only possession holders can score. This rule makes the serve immensely valuable.
PickleTip Insight: Treat every serve like a mini-possession. You aren’t just starting the rally – you’re holding the keys to the scoreboard.
Rule: If the serving team commits a fault, the serve ends and moves to the next server (or the opponents, in a side-out).
This side-out structure is why we track possession so carefully. That tracking system is the next step: the three-number score call.
The score call uses three numbers because pickleball tracks possession, not just points.
The three-number call isn’t an extra rule – it’s the operating system of pickleball scoring. It provides a clean, agreed-upon starting point for every single rally.
Announcing your team’s score, the opponent’s score, and the server number gives the rally a clean starting point. Players who adopt this habit early avoid half of the confusion that derails beginner games related to pickleball score calling.
Here’s what every call means:
| Call | Meaning |
|---|---|
| 4-3-1 | Your team has 4, opponents have 3, and you are server #1. |
| 7-5-2 | Your team has 7, opponents 5, and your partner (server #2) serves. |
“The third number is not optional; it’s the official possession tag for your team’s turn.”
PickleTip Insight: Think of the third number as the “possession tag.” If you lose the rally while serving as #2, the ball goes to the opponents.
Rule: When the wrong server calls the score, any resulting point is invalid and must be replayed.
This three-number call is particularly crucial in doubles, where proper court positioning is directly dictated by the first number called: your team’s score.
The 6-Step Traditional Doubles Scoring Sequence
Follow these six mandatory steps for every serving possession to correctly track the score, position, and rotation in traditional side-out pickleball.
- The Opening Serve
Start every doubles game with a score of 0-0-2 (Server #2 serves). If the team faults, it is an immediate side-out.
- Announce the Score
Before every serve, the server must call the score using three numbers: Your Score, Opponent Score, Server Number.
- Serve Position
Serve from the court side that matches your score: Even score to Right Side, Odd score to Left Side.
- Winning a Point
If your team wins the rally, the server scores a point, and both partners switch sides for the next serve. The same server continues.
- Losing the Serve (Fault)
If the serving team faults, the serve passes to the partner (Server #2). If Server #2 faults, it is a Side-Out, and the serve goes to the opponents.
- Winning the Game
Be the first team to reach 11 points and lead by at least two points.
Coach’s Corner: The 7-5-2 Wakeup Call
I was coaching a new competitive pair, Sarah and Tom, who kept losing points on the serve. They were technically sound, but their rhythm was constantly broken because they couldn’t nail the rotation. One game, they were leading 7-5, and Tom served. The call was “7-5-1.” Since 7 is odd, Tom correctly served from the left side and won the point. The score became 8-5-1. However, Tom immediately stepped up to serve the next point again from the left side.
I called a time-out and pointed to the score 8-5-1. “Tom, the 1 means it is still your turn to serve, but 8 is an even score. You must switch with Sarah and serve from the right side of the court. Since you served from the wrong side, it is a Wrong Side Fault and your team loses the serve.” Tom’s face cleared. He realized that the even/odd rule dictated his position, and failing to switch sides with Sarah after scoring meant the serve passed to Server #2 (Sarah) due to the fault. We spent ten minutes walking through the doubles scoring rotation on the court, focusing only on the “Even/Odd” rule and the mandatory positional switch after scoring. They went back out and won the next four points cleanly. They proved that mastering the positional rule is the fastest way to stop beating yourself.
Doubles scoring relies on court positioning: even on the right, odd on the left.
Doubles scoring feels harder only because players rely on memory instead of math. Once you tie your position to your team’s score, the pickleball scoring rotation becomes predictable.
In doubles, both partners get a chance to serve before the opponents take over – except at the start of the game (more on 0-0-2 below). After the initial 0-0-2, you rotate through Server #1 and Server #2 across side-outs. This systematic rotation in doubles scoring makes it fundamentally fair.
The Rotation Flow. The most common error in doubles is forgetting to switch sides after winning a point. If your team wins the rally and scores, the server must move to the opposite service court. For example, if you serve from the right (even score, say 4-3-1) and win the point, the score becomes 5-3-1, and you move to the left side to serve next. If your partner is Server #2, they follow the same positional rule. This positional switch is not optional; it’s mandatory to maintain score integrity.
PickleTip Insight: If you’re lost, glance at the score. Even → right side. Odd → left side. Your body position tells you if you’re in the wrong place.
- If your team’s score is even → you serve from the right.
- If your team’s score is odd → you serve from the left.
Rule: If a server serves from the wrong side (wrong side fault), it is a fault, and the team loses their serve.
Before we dive into the simplest form of pickleball scoring (singles), we need to clear up the most confusing aspect of doubles: why the game doesn’t start with Server #1.
Singles scoring mirrors doubles but removes the server number confusion.
Singles scoring is actually simpler than people think, only requiring two numbers instead of three. This simplifies pickleball scoring by eliminating the server number but keeping the essential positional rule.
Singles uses the same “only serving team scores” rule, but with one major simplification: no server numbers. The score is just two numbers – yours and your opponent’s. You still follow the fundamental rules of pickleball scoring:
- Your score even → serve from right
- Your score odd → serve from left
In singles, pickleball scoring becomes more predictable because positioning reflects only your individual tally.
PickleTip Insight: Singles rewards players who master depth control and force predictable returns. With no partner to rotate, your rhythm matters more than ever.
Now that the rotation rules are clear, let’s address the most common starting rule that trips up players in both singles and doubles: the 0-0-2 call.
The game starts at 0-0-2 so both teams begin with the same number of serving opportunities.
The 0-0-2 rule ensures fair pickleball scoring from the first rally. It prevents the opening team from gaining an unfair two-serve advantage.
The 0-0-2 rule is one of the most misunderstood parts of why pickleball starts at 0-0-2, but its purpose is simple: fairness. By starting as the “second server,” the opening team doesn’t receive an unfair advantage from the beginning.
| Score | Meaning |
|---|---|
| 0 | Server Score (Start) |
| 0 | Receiver Score (Start) |
| 2 | Server #2 (Server #1 is skipped) |
“0-0-2 isn’t a penalty – it’s a reset that keeps early rallies honest.”
Conditional Rule: If the first server (Server #2) loses the rally, it is an immediate side-out, and the opponents begin serving.
To help you cement all of these rules, we’ve compiled a simple pickleball scoring cheat sheet to reference during your next match.
A simple scoring cheat sheet makes every rally easier to track.
Use this pickleball scoring cheat sheet as your court lifeline for quick checks. This simple reference guide helps reduce hesitation and maintain flow.
This cheat sheet matters because most scoring mistakes come from predictable breakdowns, which this simple table helps prevent.
Most players think a cheat sheet is training wheels. In reality, even pros rely on simple cues to eliminate decision fatigue, making this a professional tool, not just a beginner aid.
Here’s your quick reference:
| Term | Meaning |
|---|---|
| Side Out | Loss of serve after server #2 fails to win rally (or server #1 at 0-0-2) |
| 0-0-2 | Initial score of all doubles games |
| Even/Odd | Right side for even score; left side for odd |
| Three-Number Call | Server score, opponent score, server # |
The most important application of this cheat sheet is the even/odd rule. If you can quickly check your team’s score and match it to the correct service box (right for even, left for odd) before the server calls the score, you can prevent 80% of positional errors, keeping the focus on the game.
Even with the cheat sheet, mistakes happen. Knowing the most common errors and their fixes is the final step to mastering the flow of pickleball scoring.
Alternative Format: The Rise of Rally Scoring
While side-out scoring is the foundation of traditional pickleball, you may encounter an alternative format known as **Rally Scoring**. This system is becoming increasingly common in professional leagues and tournament play, and it fundamentally changes how points are earned.
- In rally scoring, a point is awarded on **every rally**, regardless of which team served.
- Games are typically played to a higher total (often 21) to compensate for the faster pace of scoring.
PickleTip Insight: Rally scoring keeps the game moving faster, making possession less critical, but it does require teams to track the score constantly. For a full breakdown of the rules and where this format is used, read our dedicated guide: Rally Scoring in Pickleball Explained.
Most scoring mistakes come from server order and incorrect court position.
Why mistakes aren’t really mistakes: most pickleball scoring errors are just predictable breakdowns in routine. Once you see these errors as predictable routines, not failures, correcting them becomes automatic.
Even advanced beginners slip here. The most common errors in pickleball scoring include:
- Serving from the wrong side: You serve from the right when your score is odd, or vice versa. Fix: Call a time-out to confirm the score and switch sides immediately.
- Wrong Server: The wrong player serves, or the correct server calls the wrong server number (e.g., calling 1 when the partner is Server 2). Fix: This is a fault, resulting in the loss of that serve. The score reverts to what it was before the serve, and the possession moves to the next server (or opponent in a side-out).
- Not switching after winning a point: When the serving team wins a point, the server must switch sides with their partner. Fix: If you win a point, the serving team must switch sides before the next serve. This is mandatory for score keeping integrity.
- Misunderstanding 0-0-2: Not realizing the initial serving team gets only one server before a side-out. Fix: Remember: the opening serve is the only time server #1 is skipped.
“Fix server order and side rotation first. It’s the root cause of almost every scoring dispute I’ve mediated.”
PickleTip Insight: Once you can track your rotation error rate, your confidence in pickleball scoring will skyrocket.
To wrap up, here are the most common questions players ask about pickleball scoring.
Is pickleball played to 11 or 15?
Recreational games are typically to 11, win by two. Tournament formats often use 15 or 21-point games, still with win-by-two conditions unless stated otherwise.
How to keep track of scoring in pickleball?
Use the even/odd rule, the three-number call, and consistent rotations. Calling the score aloud before every serve reduces 90% of confusion.
Frequently Asked Questions
Only the serving team can score. A serving fault hands server possession to the next server or to the opponents.
To ensure the first team doesn’t receive an extra serving advantage. Only one player serves before the ball goes to the opponents.
Your team has 4, opponents have 3, and you are server number 1.
No. Singles scoring uses only two numbers (your score and opponent’s score) and follows the even/odd positional rule.
Call the score aloud every rally, tie your feet to even/odd positions, and practice with real game examples.
Want to level up your game? Run through five matches where you call the score before every serve and track how many times you correctly rotate positions. Your accuracy should rise each session – and so will your confidence, giving you an edge over competitors.


