Bread & Butter Loco vs Selkirk Boomstik: Which Power Paddle Fits You?
Bread & Butter Loco vs Selkirk Boomstik
If you’re late and handcuffed, Boomstik gives you pace back. If your hands get tight and you still need the ball to behave, Loco gives you heaviness you can steer. Shape decides how many “uh oh” contacts you survive before the rally turns into damage control.
Here’s the clean truth in one breath: Boomstik is the “I’m late but I can still push you back” paddle, and Loco is the “I’m early enough to aim this and make you hate it” paddle.
And just so we’re clear about what this is: this isn’t a spec-sheet arm wrestle or a “some guy on YouTube said…” roundup. This is the read-it-and-decide version, how these two behave once the point gets ugly, your feet get stuck, and the ball is showing up at your chest like it’s got a personal problem.
If you already know which direction you’re leaning and you just want the full on-court breakdown: Bread & Butter Loco on-court breakdown or Selkirk Boomstik on-court breakdown.
Boomstik is pop-forward pressure, point-starting, counter-hungry, and happy to help when your timing slips. Loco is linear, steerable heaviness, more “do what I told you” when you swing with intention. The real question isn’t which one hits harder. It’s which one keeps your blocks and resets down when the kitchen speeds up and you’re reacting on fumes instead of setting up like a highlight reel.
You’re not choosing between “good” and “bad.” You’re choosing how your power behaves when your contact point drifts, your grip creeps tighter, and your hands start doing that shaky little panic thing at the line. One paddle makes late contact feel survivable. The other makes clean contact feel like you’ve got a steering wheel, not a lottery ticket, because the ball leaves on the lane you asked for instead of wandering off like it got bored mid-flight.
Picture This: Third-shot drive comes in hot, you’re a half-step late, and you’ve got one job, keep the ball low and playable so you can get back to neutral. That’s where points split… and that’s where these two paddles split. One carries the ball deep even when your feet are glued. The other rewards you when you’re early enough to actually shape the contact instead of swatting at survival.
If you play like a pressure-first brawler, pick Boomstik. If you play like a control-through-power striker, pick Loco.
Boomstik tends to win free pace + instant counter pressure. Loco tends to win steerable heaviness + calmer resets. The tie is spin you can still use when tired, and shape choice decides how big your error budget is when contact gets ugly.
If you want the fast way to decide: match your #1 point-leak to the paddle that plugs it, because that leak will show up again at 10-10, with your lungs burning and your hands pretending they’ve never held a paddle before.
- “I want free pace without perfect mechanics.” → Boomstik
- “I want power I can aim when rallies get fast.” → Loco
- “My blocks float when the kitchen speeds up.” → Loco (or Boomstik Widebody if you want the calmer Boomstik feel)
- “I win with serve + return pressure and fast counters.” → Boomstik
- “I keep over-speeding and sailing balls long.” → Loco
- “I’m late a lot and need the paddle to give me depth back.” → Boomstik
- Skip if… you freeze your hands on speedups and your default move is “block hard” out of panic. That panic block sits up, they see the green light, and now you’re defending twice. Boomstik will float/sail until you learn the soft catch, and Loco will punish the late jab, especially the kind where your wrist tries to “fix it” at the last millisecond and the ball pops up like you just served them dessert. If your block feels like a flinch instead of a catch, that’s the danger zone for both paddles, just in different flavors.
The Matchup Map
Coach’s Rule: Don’t compare “power.” Compare power window, how often you can swing hard and still keep the ball where you meant it to go, even when you’re breathing through your teeth and the rally turns into a firefight. That window is what decides whether your “attack” becomes a point… or becomes the moment you start scrambling.
Testing context (on-court honest): This is how these paddles behave after a few sessions, when your grip tightens without permission, contact gets a hair late, and you’re forced into blocks, counters, and ugly resets that aren’t pretty… but they count on the scoreboard. We’re talking about the balls you hit with elbows pinned, feet wrong, and just enough time to react, because those are the ones that decide momentum.
This matchup is really about pop-forward pressure (Boomstik) versus linear, steerable heaviness (Loco). One starts points fast and gives you something back when you’re late. The other keeps your miss from turning into a free point when you get handcuffed and you’re just trying to survive the next ball without coughing up a sitter that gets smoked at your shoelaces.
Here’s the simplest way to read the map: decide what you need on your worst ball. Not your warmup drive. Not your clean counter. Your worst ball, jammed contact, shoulders high, breath short, and you still have to put something low and annoying into the kitchen so you can breathe again.
Setting Expectations
| What you want | Which paddle tends to win | What you give up |
|---|---|---|
| “I want free pace and deep carry without perfect mechanics.” | Boomstik | More hand-softening required on blocks/resets until you adapt, because a rigid face on a hot ball is how floaters get born, and floaters get eaten alive. |
| “I want power I can aim when the point speeds up.” | Loco | Late, high-center jab blocks can get punished, timing matters, and the ball will tell on you by sitting up instead of dying low. |
| “I live in counters and want the paddle to give me something back.” | Boomstik | Louder, more direct feedback, when that speeds up your hands → blocks rise unless you stay quiet. |
| “I reset under heat and want repeatable reloads.” | Loco (and Boomstik Widebody as the calmer Boomstik) | With Boomstik, stiff hands create pop-ups/sails. With Loco, jabby saves get exposed, especially the last-second wrist “correction” that turns a reset into a sit-up. |
Loco vs Selkirk Boomstik: How they feel
| Category | Loco | Boomstik |
|---|---|---|
| Launch feel on rushed contact | More linear and steerable when contact is clean (ball leaves on the lane you asked for) | More pop-forward; starts points fast (ball jumps and carries even when you’re late) |
| Emergency blocks | Repeatable when you “catch” it; punishes jabby stabs | Playable, but demands softer hands until you adapt |
| Hands battles | Rewards quiet hands + clean contact | Gives you pace back more automatically |
| Best “calm” shape direction | Standard (safest) / Hybrid (balance) | Widebody (calmest) |
| Best “reach/leverage” direction | Elongated (timing tax) | Elongated (timing tax) |
Pro Tuning Tip (Decision Stabilizer): If you love the offense but you’re donating points on emergency blocks, stabilize the face first. Add a small, symmetrical strip of lead tape at 3 & 9 o’clock. When off-center contact happens → the face twists less → blocks stay lower and straighter. If you want a touch more plow-through on counters without making the tip feel slow, shift a little toward 4 & 8 (still symmetrical) so the face stays calm while the ball feels heavier leaving your paddle. This is the “stop bleeding free points” adjustment, not a magic trick, just fewer ugly deflections that sit up begging to be attacked. If you do this and your hands suddenly feel calmer in firefights, that’s not placebo, that’s the face staying square when the ball hits near the edge and your grip is doing that involuntary death-clamp thing.
Who This Helps
- You want a power paddle, but you hate “mystery launch” when you’re tired and your hands stop cooperating.
- You win points by serve + return pressure and you want more free depth and penetration without swinging out of your shoes every time.
- You live in hands battles and you need the paddle to behave when you’re jammed, squared up late, and basically guessing.
- Your soft game is real, but you don’t want to baby the paddle just to keep blocks down and out of the opponent’s strike zone.
- You’re choosing between shapes (Widebody vs Elongated / Standard vs Hybrid vs Elongated) and you want the honest tradeoffs, especially on the “oh no” balls.
- Skip if… your reflex under heat is to stiffen up and “swat back” at chest speed. Your paddle face gets loud → the ball rides up → they finish while you’re still recovering. Boomstik will float/sail until you learn the soft catch, and Loco will punish the late jab.
Real-Play Categories That Decide This
When your drive is late and you still need depth → one carries, one demands cleaner direction
Late in game two, legs are dead, and your third-shot drive has to land deep or you’re eating a speedup.
- Boomstik gives you more “free carry” when contact isn’t perfect, meaning you can be a half-beat late, a little off-balance, and still push the ball through the court. That matters when your feet feel glued, your swing feels rushed, and you still need the ball to get past their feet instead of dying in the middle like a donation. You feel it immediately: even on a slightly ugly swing, the ball still gets its legs and crawls deep instead of landing short and inviting a counter.
- Loco hits heavy too, but it pays you more when you’re clean and intentional with shape, when you swing with a plan instead of just swinging hard and hoping the paddle sorts it out. When you’re on time, it’s the “on rails” feeling: the ball drives like it has a track. When you’re not on time, you don’t get to hide it, the landing spot tells on you fast. The miss isn’t mysterious; it’s usually a drive that leaks short or drifts wide because your contact got late and your face got a hair open, just enough to turn “attack” into “here, you take it.”
What wins the point: “Power” only matters if it creates a short ball you can punish. When your drive lands deep and heavy → their counter sits up → you get the next attack. When your drive lands short or sprays wide → you’re the one eating the next ball at your feet while you’re still recovering from your own swing and trying not to get caught leaning.
Coach Sid Advice: “Swing fast, but keep your finish honest. If your finish gets wild, your launch gets wild.”
Common point-leak: With Boomstik, a hard swing followed by a stiff ‘save’ block often turns into a chest-high pop-up, then they speed up again and you never get neutral. With Loco, the full-send swing with no planned margin turns into a sprayed drive that lands short, then you’re the one getting chased with a counter you can’t reset.
Bottom line in live points: When your contact gets slightly late → Boomstik still pushes depth → you stay in the rally. When your contact gets slightly late → Loco asks for cleaner contact → or your drive loses direction and hands them an easy counter. In other words: one forgives the late swing with depth, the other rewards the big swing with steering, if you’re actually on time enough to steer it.
When you’re jammed on a speedup → one returns pace, one punishes the panic jab
You get jammed on a chest-high speedup and you’ve got a split second to block/counter without gifting a pop-up.
- Boomstik sends pace back quickly, sometimes even when the contact is ugly and your elbows are pinned. That can save you when you’re late and the point is moving faster than your brain can process. It’s the “I didn’t deserve that, but I’ll take it” ball, the one that comes off quick enough to keep them honest and buys you one more exchange instead of ending the rally right there.
- Loco can counter nasty too, but it rewards quiet hands and clean contact more than a late punch that you hope will “fix it.” If your emergency habit is a wristy jab, Loco is the one that exposes it first, because that “save” comes off just high enough for them to take it out of the air and end the point before you even reset your feet. The ball doesn’t launch like a rocket; it launches like a sit-up, just tall enough to get punished.
Coach Sid Advice: “Catch and angle. Don’t punch. Your paddle face is the steering wheel, not your wrist.”
Who punishes what: Boomstik punishes stiff, panicky blocks until you learn the softer catch (pop-up → finish). Loco punishes late, high-center jabs because the ‘save’ becomes a sit-up you can’t recover from (sit-up → green light → you’re done).
Scoreboard translation: When the speedup arrives and your hands freeze → Boomstik often still produces a playable counter → you survive the exchange. When the speedup arrives and your hands freeze → Loco can pop a late jab → the ball sits up → you lose the point fast.
Real truth: In actual games, “counter ability” is mostly block height control. The paddle that keeps your emergency block low is the paddle that lets you counter next, because you didn’t hand them a ball they can take out of the air like a free snack. If your block sits chest-high, your “hands” don’t matter. You’re already cooked.
When your reset is rushed from a stretch → one stays reloadable, one floats unless you soften
You’re stretched, you’re reaching, and your reset has to land inside the kitchen, not float mid-court like a free meal.
- Loco feels more repeatable because of the firmer pocket and linear launch, when you “receive” the ball, it comes off on a calmer track. You feel like you can catch it and guide it, even when you’re late and the ball is heavy. It’s the difference between “I can place this” and “I hope this drops,” especially when your knees are bent, your shoulders are tense, and you’re just trying not to give them something they can crush.
- Boomstik can absolutely play soft, but you have to respect it: soften your hands or it will remind you fast with a floater that gets taken out of the air. If you block it like you’re angry at it, it hands you a ball that hangs there long enough for them to pick a corner while you’re still trying to regain your balance. That’s the Boomstik tax: it’s not “unplayable,” it’s just brutally honest about stiff hands. And when you’re tired, stiff hands are the default, not the exception.
Coach Sid Advice: “Catch it, don’t hit it. Your reset is a receive, not a swing.”
The ugly miss you’ll recognize: With Boomstik, rigid blocks and rushed resets turn into floaters you’ll watch get taken out of the air (floater → volleyed finish). With Loco, the gotcha is the late, high-center stab, jabby contact becomes their green light (jab → sit-up → speedup).
Chain reaction you can feel: When you reset with rigid hands → Boomstik launches it higher → they attack the next ball. When you try to “fix” bad timing with a quick jab → Loco exposes it → your “save” becomes their finish. The point doesn’t “slow down.” It accelerates against you, and now you’re reacting out of position instead of reloading into neutral.
When contact drifts off-center at the kitchen → calm shapes keep you alive, reach shapes demand cleaner timing
You’re handcuffed, ball hits near the edge, and you still need a low, neutral reset. This is where shape honesty matters. On the Boomstik side, Widebody is the calm version, bigger stability window, straighter flight on mishits, easier blocks when the ball is moving fast and you’re not perfectly set. On the Loco side, Standard is the safest, Hybrid balances, and Elongated trades stability for reach/leverage. That trade shows up exactly when you don’t want it: on the weird, off-center contact that happens during a firefight, not during warmups.
Coach Sid Advice: “If you’re late, shrink your swing. Big swings make small problems turn into big misses.”
The trap: If you buy the demanding shape and then play like you bought the forgiving one, you’ll blame the paddle for what is actually an error-budget problem, because your ‘save’ ball keeps floating into the danger zone instead of dying low where it belongs. You didn’t “get a bad paddle.” You bought a smaller margin and then asked it to behave like a bigger one.
What shows up at 10-10: When contact drifts off-center → forgiving shapes keep the ball straighter and lower → you stay neutral. When contact drifts off-center → reach-forward shapes twist more → your “save” floats and gets punished.
When conditions change and you still need dip → clean path creates bite, wristy chasing creates floats
Windy rec night or humid tournament morning, your roll dink and dipping drive still have to bite enough to stay in. Both paddles produce spin you can use under fatigue, but they reward different habits: Loco rewards a clean path with clearer shape control; Boomstik helps keep your shape playable when you’re tired, contact gets rushed, and you’re tempted to “help it” with your wrist. That “help” is usually the exact move that turns a dipping ball into a floater, because your face opens, your path breaks, and the ball rides up instead of biting down.
Coach Sid Advice: “Brush with intent, don’t over-cook your wrist. Spin is a path, not a flick.”
What usually breaks first: Chasing “spin” by getting wristy turns into floated dinks and sprayed drives. If your base swing gets sloppy, both paddles will show it, just in different ways, and usually at the worst possible time (like 9-9 when your legs are toast and you’re trying to pretend you’re fine). The paddle can’t rescue a swing path that’s falling apart; it only tells the truth louder.
Reality check: When your swing path stays clean → Loco’s shaping shows up clearly → your roll stays dipping instead of floating. When conditions change and the face wears → Boomstik tends to keep your spin “good enough” → you stop forcing it and stop donating misses.
Miss Profile: How Each Paddle Loses Points
Same intent, same swing… different misses. And that’s what decides points when you’re tired, the contact isn’t perfect, and the next ball is coming before you feel ready. You don’t lose because you chose the “wrong” paddle. You lose because your paddle’s miss shows up in the exact category you already leak points in.
- Boomstik miss (common): blocks/resets sit up or sail when you try to “save” a hot ball with stiff hands. When you block rigid → the ball rises → they get an easy finish → you never reset the point.
- Loco miss (common): late, high-center jab blocks get exposed. When you stab late → the face pops it into the danger zone → you eat the next speedup.
- Shape miss (both lines): reach-forward shapes shrink your margin on handcuffed contact. When you’re jammed and off-center → calmer shapes twist less → your “oh no” ball stays playable.
What People Get Wrong About Loco vs Boomstik
This matchup gets argued online like it’s a single-number contest. It isn’t. It’s a window and a miss profile, what happens when you don’t get perfect contact and you still have to produce a playable ball. The best paddle is the one whose “bad rep” matches the mistake you can actually live with in real points.
- Myth: “One is just way more powerful.” Reality: the bigger difference is how forgiving the pace is when timing slips, when you’re a half-beat late → one still carries deep, the other needs cleaner contact to avoid a short ball.
- Myth: “Control means the paddle is softer.” Reality: control is usually launch predictability, when you swing tired → predictable launch keeps your miss from turning into a free point.
- Myth: “If I buy elongated, I automatically get better.” Reality: elongated is a trade: more leverage and reach, less stability margin on panic contact, when you’re handcuffed → the tip gets more demanding.
- Myth: “Spin claims decide it.” Reality: spin is swing path + timing + conditions, when you chase spin with wrist → you float dinks and spray drives.
- Myth: “A power paddle should block for me.” Reality: both require technique, when you stay quiet → blocks stay low; when you panic → both punish you, just differently.
What Changes If You Choose Hybrid vs Elongated (and the equivalent choices on Boomstik)
Coach’s Rule: Shape isn’t a spec. It’s your error budget under stress, how many awkward contacts you can survive without handing over a chest-high sitter.
If the ball is coming fast, you don’t need a catalog, you need the shape that keeps your next ball playable when you’re handcuffed and the point is trying to run away from you. The “timing tax” is real: the more reach-forward you go, the more your late contact turns into a face angle problem you can’t fix in time.
- Boomstik Widebody: pick this if your priority is blocks/resets and your points include a lot of “handcuffed” saves.
- Boomstik Elongated: pick this if you want reach + serve/drive pressure and you’re willing to pay the timing tax.
- Loco Standard: pick this if you want the safest stability window and you’re building your game around repeatable reloads.
- Loco Hybrid: pick this if you want balance, reach without paying the full stability price.
- Loco Elongated: pick this if you’re consistently early/clean and you want leverage; skip it if your life at the kitchen is mostly emergency saves.
Practical coaching truth: If your points often include “oh no” moments at the kitchen, pick the calmer shape. If you’re consistently early and balanced, you can cash in the reach and leverage without turning your emergency defense into a donation. The goal isn’t “more paddle.” The goal is fewer balls sitting up while you’re stuck flat-footed.
Specs That Actually Matter (and why I’m not dumping numbers here)
I’m not going to invent swing weights, twist weights, RPM counts, or lab results. I did not measure those here. What does matter in play, based on the comparison material you’re reading, is the behavior you feel when the ball shows up hot and you have to respond without thinking. That’s where “spec talk” becomes real: in the flight of your emergency block and the height of your reset under heat.
Trust note: feel varies by unit, by wear, and especially by shape. Widebody/Standard usually widen your stability window; elongated shapes usually shrink it. Don’t treat any single number online like gospel, choose the behavior you need under stress, because that’s what shows up at 10-10 when you can’t afford a pop-up.
- Launch character: Boomstik is more pop-forward and immediate; Loco is firmer-pocket with a more linear release. When you’re late → Boomstik still carries; Loco rewards cleaner timing with tighter direction.
- Feedback: Boomstik is loud and direct on contact; Loco is firm and controlled without feeling mushy. When loud feedback makes you rush → your next block rises; when firm feedback keeps you quiet → your next block stays low.
- Stability window (shape-dependent): Widebody/Standard calm the chaos; elongated shapes cash in reach but demand cleaner timing. When contact hits the edge → calmer shapes twist less and keep the ball down.
- Soft-game tolerance: Boomstik asks you to soften hands; Loco asks you to stop trying to “save” late timing with a jab. When you panic-save → Boomstik floats if you’re rigid; Loco pops if you stab late and high.
Pick This If… (Clean Decision Blocks)
When you want power you can aim under fatigue → pick the Loco
- You want power that feels steerable instead of trampoline-random.
- You win by control-through-power: heavy ball, planned margins, disciplined counters.
- Your resets/blocks are built on quiet hands + clean contact, not last-second wrist saves.
- You want a paddle that rewards intention, when you swing clean, you get exactly what you asked for.
- Match outcome check: When your block stays low → you earn a reset → you stop defending twice.
Want the full deep dive before you buy? Read the Bread & Butter Loco deep dive.
When you need the paddle to give you pace on rushed contact → pick the Boomstik
- You want the more unapologetic pace and pressure tool, serve + return, drives, fast counters.
- You like a paddle that gives you pace back in hands battles even when you’re not perfect.
- You enjoy loud, connected feedback and you don’t mind adjusting your touch for softer blocks.
- You want a paddle that helps you start points and force shorter balls you can finish.
- Match outcome check: When your counter lands deep with pace → they pop one up → you get first strike.
Want the full deep dive before you buy? Read the Selkirk Boomstik deep dive.
Common Buyer Mistakes
- Boomstik mistake: Buying it for power, then trying to block with stiff hands. What you think you’re buying: automatic defense. What you actually get: pressure + pace… and a required soft-hand adjustment.
- Loco mistake: Buying it for control, then relying on late jabs at the kitchen. What you think you’re buying: forgiveness for bad timing. What you actually get: predictable launch that still demands clean contact.
- Shape mistake (both lines): Choosing the most reach-forward shape while your game is built on emergency saves and handcuffed blocks.
- Feel mistake: Ignoring feedback preference. If you hate loud paddles, Boomstik may annoy you every game even if it performs.
- Spin mistake: Chasing a “spin king” and getting wristy. Spin comes from path and timing; the paddle just makes your good habits show up more.
Questions Players Keep Asking
Boomstik is more powerful overall, especially in elongated, because it’s pop forward and point starting. Loco still hits plenty hard, but its power is more linear and aimable when you’re tired or late, which keeps your hard ball from turning into a donated short ball. Coach truth: if your “power” regularly punches long or dies mid court, that’s usually not a power problem, it’s a window problem. If you want easier free pace, pick Boomstik. If you want power you can steer under pressure, pick Loco.
Loco is the safer pick for control and the soft game because its pocket and more linear launch make touch shots feel repeatable. Boomstik can absolutely play soft, but it asks more from your hands at first, especially on blocks and defensive touch, until you calibrate. In real doubles, the point is rarely lost on your best drop, it’s lost on your stressed drop, the one you hit while backing up, jammed, or late. If you want the calmer, easier touch lane, pick Loco. If you want to learn the touch but still keep a pop forward identity, pick Boomstik.
In general, the wider and more stable the shape, the more forgiving the paddle feels, and that matters more than people admit. Loco tends to feel more forgiving on soft touch and resets because it rewards cleaner, quieter contact without surprise pop ups. Boomstik can be very stable too, but forgiveness depends heavily on which Boomstik shape you choose, and how often you end up blocking off center in real points. If your contact drifts when the ball speeds up, prioritize stability over reach. If you want the bigger day to day forgiveness window, lean Loco or a wider, more stable Boomstik shape. And, If you consistently strike clean and want leverage, elongated can still be the move.
Boomstik is the easier pace returner in frantic hands battles because it gives you speed back more automatically. Loco can counter nasty too, but it rewards disciplined technique, quiet hands, and clean contact more than quick panic swings. The fastest way to lose a hands battle isn’t “bad hands,” it’s handing them a ball they can take out of the air without moving their feet. If you want more automatic counter pace, pick Boomstik. If you want control first counters that stay predictable when you don’t catch it perfect, pick Loco.
Boomstik is worth it if you specifically want a pop forward, point starting feel and you’ll actually use that extra pace in your game plan. Loco is the better value if you want a calmer all court decision tool, especially for soft game consistency, resets, and repeatable touch under pressure. The money question is really a fit question: are you buying a paddle to win more points in your current patterns, or a paddle you hope will become your patterns? If you want easier offense and you live on counters and drives, Boomstik can justify the premium. If you win by steadiness, placement, and stress proof touch, Loco is the smarter spend.
When you’re ready to buy → where to verify stock and ship times
Check the product pages for current stock and ship dates, they change fast.
Choose Your Weapon
One clean decision:
- Leaning Boomstik? Verify the feel, shape options, and what changes on blocks in the Boomstik full on-court breakdown.
- Leaning Loco? Confirm the miss profile and which shape fits your hands game in the Loco full on-court breakdown.







